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Glossary of Terms

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3

3D

(1) Monoscopic: A representation of objects in a 3D space (length, width and height coordinates) on a 2D surface, such as a computer monitor. The perception of depth is simulated by visual clues such as lighting, shadows and perspective.

(2) Stereoscopic: Depth perception is simulated by using two images (a stereo pair consisting of a left eye perspective and right eye perspective) where through a variety of techniques, the left eye sees only the left view and the right eye sees only the right view; mimicking the real-life behavior of the human eye.

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A

Accelerated Graphics Port (AGP): An expansion port which enables faster data transmission between a graphics card and the computer's CPU, resulting in faster 3D graphics display.

Active Glasses/Shutterglassses: Glasses (usually Liquid Crystal) used to view stereoscopic content in which the left and right lenses alternate between transparent and opaque.

Anaglyph (format): Stereoscopic image format that uses color filters (often red/green or red/blue) to block the left image from the right eye and the right image from the left eye.

Anaglyph Glasses: Color filter glasses used to view Anaglyphic images. For example, a red lens over the left eye blocks the right viewpoint (printed in red) and a blue lens over the right eye blocks the left viewpoint (printed in blue).

Anti-Aliasing: The blending of adjacent pixels to simulate a smooth non-jagged edge.

Aspect Ratio: The ratio of width to height of an image. Most televisions and computer screens have a 4:3 aspect ratio whereas most movies and HDTV screens have a 16:9 aspect ratio.

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B

Bitmap: A graphics format in which an image is comprised of rasterized pixels. Common bitmap image formats are: gif, jpeg, tiff, bmp and PICT.

Broadband: A high speed data connection usually via a cable or telecommunications provider. An Internet connection faster than a dial-up modem, such as a cable modem or DSL connection.

Buffer: A temporary memory location used to store data, usually to prevent hardware such as the computer's CPU to be overwhelmed or bottlenecked by data.

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C

Cache (Web Cache): A location in memory on the hard disk of a computer that stores a copy of the most recently requested web pages. Because of the cache, web pages are displayed more quickly because the browser retrieves data locally, rather than over the Internet.

Codec (Encode/Decode): Software or hardware technology that uses a variety of mathematical algorithms to compress and de-compress data. Codecs are often used to create smaller file sizes for transmission over the Internet.

Cookies: Software sent to a browser to customize a site for a user.

CPU (Central Processing Unit): The main processing chip on a computer's motherboard.

Cross-Eyed Viewing: Method of viewing a stereoscopic image where the right and left images are displayed side by side with the left view on the right and the right view on the left. To see the stereoscopic effect, the viewer slowly crosses his or her eyes until the images merge into one center image.

CRT (Cathode Ray Tube): A monitor which displays images by beaming electrons towards the CRT, which produce light as they collide with phosphors on the inside surface. This is the type of monitor that works with X3D shutterglasses.

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D

Depth-of-Field: The difference between the nearest point and farthest point of an object in an image that is within acceptable focus.

Detonator XP Unified Driver Architecture (UDA): nVIDIA graphics card driver that enhances performance in all of nVIDIA's GPUs (Graphics Processing Units) in both Direct X and Open GL, as well as new hardware acceleration for Windows XP for 3D textures and shadow buffers.

Direct 3D (D3D): The Direct X interface used to accelerate 2d and 3d graphics.

Direct X: A technology developed by Microsoft that gives programmers low-level access to the sound and graphics capabilities of a computer in order to optimize and accelerate performance. This technology is most often used for games that require "real time" rendering of visuals.

Dongle: A hardware device connected to a peripheral device that regulates access to a specific application or device control.

Drivers: Software used for a computer to communicate with peripheral devices such as printers, scanners, keyboards etc.

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E

There are no terms in this glossary that start with this letter.

F

Flat Panel Display: A very thin display screen that utilizes plasma or liquid crystal technologies.

Frame Buffer: Temporary memory used to store a bitmapped image being sent to a monitor; usually stored in main memory in the video chipset on the motherboard.

Frames per Second: The amount of images displayed per second in order to create the simulation of motion. For example, NTSC is a television format that displays 30 interlaced images per second.

Frequency: The number of oscillations per second, usually measured in Hertz (Hz); refers to the refresh rate of the image on a computer monitor.

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G

Graphics Card: An add-on card attached to the computer's motherboard to accelerate the display of computer graphics.

Graphics Processing Unit (GPU): Micro-processing computer chip used in graphics cards to accelerate the display of graphics. The GPU is used especially for mathematically intensive tasks, such as the display texture maps and lighting effects that would otherwise be handled by the CPU, thus slowing down its speed and performance.

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H

High Definition Television (HDTV): A television format that has more scan lines, resulting in higher resolutions, better color and enhanced sound.

HTML (HyperText Markup Language): Standard language used to create documents for the World Wide Web.

Hyperlink: Text on a web site created with HTML that navigates to another web page or another location on the same page when visitors click on it.

Hyperstereo: A stereo imaging technique in which the horizontal distance of the left and right views is increased. This gives a stereoscopic effect to far-away objects for which depth is normally not perceived.

Hyperstudio: Multimedia authoring software; a browser plug-in is required to view Hyperstudio multimedia content on the Internet.

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I

I/O (input/output): The transfer of data in and out of a computer.

Infrared (transmitter): The wireless transmission of data between electronic devices.

Interleaved/Interlaced Stereoscopic: Image format in which the left and right views are combined or "woven" together, line by line. Each line alternates between the left and right view of the image.

ISP (Internet Service Provider): Company that provides access to the Internet.

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J

Jps (stereo jpeg): Jpeg files which contain stereo pairs of images.

K

There are no terms in this glossary that start with this letter.

L

LCD (Liquid Crystal Display): A display technology that displays images using two polarizing surfaces, separated by a liquid crystal solution. This type of display technology is used in laptop computers and flat panel monitors and does not work with shutter glasses.

Lenticluar: A special process in which images are interwoven to simulate depth, using light-bending filters.

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M

Monitor: The screen a computer uses to display an image. See CRT, LCD and PDP.

Motherboard: The main circuit board of a computer containing the CPU, bus, memory and coprocessor sockets. All peripheral cards for the computer are plugged into the motherboard.

Multi-plexing (Muxing): Merging of several low-speed data transmissions into one high-speed transmission.

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N

nVIDIA: A company that develops graphics cards. nVIDIA graphic cards are compatible with Open GL, Direct X and AGP technology.

O

OEM (Original Equipment Manufacturer): Manufacturers of equipment that is sold to other companies or resellers, which they use to build a complete system.

Open GL: A graphics language developed by Silicon Graphics Incorporated for use with 3D graphic accelerators.

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P

Page Flipping /Page Flip Mode: Method of viewing stereoscopic content by using video hardware to rapidly switch the left and right eye view in temporal sync with shutter glasses.

Parallel Port: 25 pin interface cable usually used to connect a computer to devices such as a printer, scanner or other peripheral device.

Parallax - Negative: The perceived depth of an image positioned in front of the projection plane of the stereo viewing window.

Parallax - Positive: The perceived depth of an image positioned behind the projection plane of the stereo viewing window.

Parallax - Zero: The subject of an image that lies on projection plane of the stereo window.

Parallel Viewing (Relaxed Viewing): The left and right views are displayed side by side with the left view on the left side and the right view on the right side. The stereoscopic image is then viewed by slowly relaxing the eyes or using a "3D Viewer."

PDP (Plasma Display Panel): A display technology that passes a high voltage through low-pressure gas in order to create light. This type of display technology offers a brighter picture, wider viewing angle, better color purity, and higher contrast ratio than LCD monitors. It offers a clearer, sharper picture, more uniform brightness, flicker-free images, and consumes less power than CRT monitors. PDP monitors do not work with shutter glasses.

Polarized glasses/passive glasses: Glasses with polarized lenses that enable people to view stereoscopic content that is usually displayed by a projector.

PPI (Pixels per Inch): A unit of measurement used to determine the resolution of a rasterized image, which is an image comprised of pixels rather than objects. A higher PPI display allows for greater resolution. The number of pixels per inch that is used to display an image.

Protocol: A language that dissimilar computers use to communicate with one another.

Pulfrich Effect (format): Stereoscopic image format that requires horizontal motion. 3D depth is achieved when one eye is covered with a dark filter and the other eye is left free. By default, the brain matches information from an image in the unfiltered eye with information that came a beat earlier from the filtered eye.

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Q

QuickTime: A cross-platform multimedia technology developed by Apple that enables both Macintosh and Windows users to play back audio and video.

QuickTime VR: Form of QuickTime that enables users to view and interact with Virtual Reality by using their computer mouse. QuickTime VR usually involves content such as panoramas and 3D objects.

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R

RAM (Random Access Memory): A memory chip used to run applications and computer operating systems. Computers use RAM because it is much faster than hard disk memory. RAM chips can only retain memory while the main power source of the computer is on.

RAMDAC (Random Access Memory Digital/Analog Converter): Portion of the graphics card used to convert the digital color signal that is transmitted from the computer into analog signals to be displayed by a CRT monitor. Higher screen resolutions and refresh rates require faster RAMDACS.

Refresh Rate: The rate at which a monitor redraws the screen image. This rate is usually measured in Hertz (Hz). For example, a monitor with a 65Hz refresh rate redraws the screen image 65 times per second. Faster refresh rates reduce the amount of "flicker" in the monitor image.

Rendering: The computation of the light, colors, shadows and textures of an image.

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S

Serial Port: Hardware interface used to connect modems and mice to a computer; serial ports come in USB 9 or USB 25 pin varieties.

Stereo: Pair of images used to create a stereoscopic effect; one of a "left" view and one of a "right" view.


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T

TCP/IP (Transmission Control Protocol/Internet Protocol): Protocol used to identify computers and to transfer data between computers on a local network or via the Internet.

Texture Mapping: Bitmaps images applied to a 3D object. Higher resolution texture maps require more processing time, and often a graphics card is used to accelerate real-time rendering for games.

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U

Unified Driver Architecture (UDA): see Detonator XP

V

Vector Image: An image that is comprised of objects created by mathematical equations rather than pixels as in a rasterized image.

VGA (Variable Graphics Array): The port on a computer where the monitor is connected. VGAs use analog signals to display digital information. This enables a monitor to display subtle differences in color. VGA is the industry standard used in desktop monitors and LCD screens. VGA enables monitors to display resolutions up to 640x480 with up to 16 colors at a time and 320x200 resolution with 256 colors.

Video Card: see Graphics Card

Video Processing Engine (VPE): Graphics procession unit developed by nVIDIA that increases general performance by decoding and playback of video, instead of using the CPU.

Virtual Reality (VR): An artificial space that exists within a computer. VR is often displayed using 3D goggles to display true depth and enhance the computer viewing experience.

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W

Wireless Transmitter: see Infrared.

X & Y

There are no terms in this glossary that start with these letters.

Z

Z-Buffers: A space in memory used to temporarily store "z-depth" information for a 2D image. Memory that stores z-axis or "depth" information about an object.

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